Research Clusters

Sensorium researchers engage in research-creation, curatorial and scholarly projects both individually and in interdisciplinary research teams. Sensorium’s research clusters provide multiple entry points for new members and serve as a nexus for connecting researchers and encouraging organic project development. The research clusters include:

Performance, Embodiment and Sentient Systems

Research-creation in this cluster explores the spectrum of performance, from public experiences to galleries and proscenium stages, with integrated focus on the intersection of the human body and adaptive media systems. Work in this cluster traverses theories of multi-sensory experience, applications of sensing technologies, open-ended participatory artificial life environments and the intersection of machine agents and the performing arts.

Media Environments + Ecologies

Research-creation in this cluster engages the creation of interactive installations and immersive environments, networked objects and wearables, digital fabrication, and data visualization. Mobilizing emerging technologies in urban environments, the city turned interface is explored through large-scale projection and interactive media facades, mobile and locative media.

Future Cinema + Next Generation Gaming

Research-creation in this cluster involves the creation of new stories for new screens, researchers who are developing integrated, performance based, and networked media projects. Working with everything from interactive documentaries, AR and VR, large-format media and pervasive games alongside site-specific interventions, this research cluster seeks to develop digital technologies that are expanding the affective and cinematic geographies of contemporary media cultures.

Social Practice + Community Engagement

Research-creation in this cluster explores how digital and communication based media can be creatively used foster social and political change. Some examples of research undertaken in this cluster include, agit-prop and cyber-activism, VR in human-rights work, and building of community connection and dissent through social media.